A Dark Room Wiki
(The armors are different. Time to split it up.)
 
(Cut that info until I can play far enough again to get the right stats.)
Line 29: Line 29:
   
 
=='''Leather armour'''==
 
=='''Leather armour'''==
''"leather's not strong. better than rags, though."''<br />Leather Armour. Raises the avatar's HP to 15.<br />
+
''"leather's not strong. better than rags, though."''<br />Leather Armour. Raises the avatar's HP.<br />
 
*Cost:
 
*Cost:
 
*leather: 200
 
*leather: 200
Line 35: Line 35:
   
 
=='''Iron armour'''==
 
=='''Iron armour'''==
''"iron's stronger than leather"''<br />Iron Armour. Raises the avatar's HP to 25.<br />Cost:
+
''"iron's stronger than leather"''<br />Iron Armour. Raises the avatar's HP more than leather armour.<br />Cost:
 
*leather: 200
 
*leather: 200
 
*iron: 100
 
*iron: 100
   
 
=='''Steel armor'''==
 
=='''Steel armor'''==
''"steel's stronger than iron"''<br />Steel Armour. Raises the avatar's HP to 45.<br />Cost:
+
''"steel's stronger than iron"''<br />Steel Armour. Raises the avatar's HP more than iron armour.<br />Cost:
 
*leather: 200
 
*leather: 200
 
*steel: 100
 
*steel: 100

Revision as of 07:22, 19 November 2017

Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health.

Waterskin

"this waterskin'll hold a bit of water, at least"
Increases water reserves to 20.
Cost:

  • leather: 50

Cask

"the cask holds enough water for longer expeditions"
Increases water reserves to 30.
Cost:

  • leather: 100
  • iron: 20

Water Tank

"never go thirsty again"
Increases water reserves to 60.
Cost:

  • iron: 100
  • steel: 50

Rucksack

"carrying more means longer expeditions to the wilds"
Increases carrying capacity to 20.
Cost:

  • leather: 200

Wagon

"the wagon can carry a lot of supplies"
Increases carrying capacity to 40.
Cost:

  • wood: 500
  • iron: 100

Leather armour

"leather's not strong. better than rags, though."
Leather Armour. Raises the avatar's HP.

  • Cost:
  • leather: 200
  • scales: 20

Iron armour

"iron's stronger than leather"
Iron Armour. Raises the avatar's HP more than leather armour.
Cost:

  • leather: 200
  • iron: 100

Steel armor

"steel's stronger than iron"
Steel Armour. Raises the avatar's HP more than iron armour.
Cost:

  • leather: 200
  • steel: 100

Compass

Unlocks The Dusty Path. When first purchased, it will point in a direction of interest.
Trade Cost:

  • Fur: 400
  • Scales: 20
  • Teeth: 10