(The armors are different. Time to split it up.) |
(Cut that info until I can play far enough again to get the right stats.) |
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=='''Leather armour'''== |
=='''Leather armour'''== |
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− | ''"leather's not strong. better than rags, though."''<br />Leather Armour. Raises the avatar's HP |
+ | ''"leather's not strong. better than rags, though."''<br />Leather Armour. Raises the avatar's HP.<br /> |
*Cost: |
*Cost: |
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*leather: 200 |
*leather: 200 |
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=='''Iron armour'''== |
=='''Iron armour'''== |
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− | ''"iron's stronger than leather"''<br />Iron Armour. Raises the avatar's HP |
+ | ''"iron's stronger than leather"''<br />Iron Armour. Raises the avatar's HP more than leather armour.<br />Cost: |
*leather: 200 |
*leather: 200 |
||
*iron: 100 |
*iron: 100 |
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=='''Steel armor'''== |
=='''Steel armor'''== |
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− | ''"steel's stronger than iron"''<br />Steel Armour. Raises the avatar's HP |
+ | ''"steel's stronger than iron"''<br />Steel Armour. Raises the avatar's HP more than iron armour.<br />Cost: |
*leather: 200 |
*leather: 200 |
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*steel: 100 |
*steel: 100 |
Revision as of 07:22, 19 November 2017
Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health.
Waterskin
"this waterskin'll hold a bit of water, at least"
Increases water reserves to 20.
Cost:
- leather: 50
Cask
"the cask holds enough water for longer expeditions"
Increases water reserves to 30.
Cost:
- leather: 100
- iron: 20
Water Tank
"never go thirsty again"
Increases water reserves to 60.
Cost:
- iron: 100
- steel: 50
Rucksack
"carrying more means longer expeditions to the wilds"
Increases carrying capacity to 20.
Cost:
- leather: 200
Wagon
"the wagon can carry a lot of supplies"
Increases carrying capacity to 40.
Cost:
- wood: 500
- iron: 100
Leather armour
"leather's not strong. better than rags, though."
Leather Armour. Raises the avatar's HP.
- Cost:
- leather: 200
- scales: 20
Iron armour
"iron's stronger than leather"
Iron Armour. Raises the avatar's HP more than leather armour.
Cost:
- leather: 200
- iron: 100
Steel armor
"steel's stronger than iron"
Steel Armour. Raises the avatar's HP more than iron armour.
Cost:
- leather: 200
- steel: 100
Compass
Unlocks The Dusty Path. When first purchased, it will point in a direction of interest.
Trade Cost:
- Fur: 400
- Scales: 20
- Teeth: 10