Buildings provide the player with permanent benefits, from allowing the player to acquire resources, to opening up trading opportunities, to expanding village population.

Trap[edit | edit source]

"builder says she can make traps to catch any creatures might still be alive out there"
Available shortly after the Builder has recovered and is able to work. A maximum of 10 traps can exist at a given time.

Cost:

  • wood: number of the trap to be built * 10

Effect:

  • “Check traps” will randomly collect cloth, teeth, scales, fur, meat, or a charm.

Cart[edit | edit source]

"builder says she can make a cart for carrying wood"
Available shortly after the Builder has recovered and is able to work.

Cost:

  • wood: 30

Effect:

  • Gathering wood yields 50 wood.

Hut[edit | edit source]

"builder says there are more wanderers. says they'll work, too."
Available once some amount of wood is obtained.
maximum: 20

Cost:

  • wood: 50 + (number of the hut to be built * 50)

Effect:

  • Increases the maximum population by 4 (assigned to the gatherer profession by default)

Lodge[edit | edit source]

"villagers could help hunt, given the means"

Cost:

  • wood: 200
  • fur: 10
  • meat: 5

Effect:

Trading Post[edit | edit source]

"a trading post would make commerce easier"

Cost:

  • wood: 400
  • fur: 100

Effect:

  • Unlocks the ability to trade or buy resources in The Room.

Tannery[edit | edit source]

"builder says leather could be useful. says the villagers could make it."
Available once some amount of wood and Fur are obtained.

Cost:

  • wood: 500
  • fur: 50

Effect:

  • Unlocks the Tanner occupation.

Smokehouse[edit | edit source]

"should cure the meat, or it'll spoil. builder says she can fix something up."
Available once some amount of wood and Meat are obtained.

Cost:

  • wood: 600
  • meat: 50

Effect:

Workshop[edit | edit source]

"builder says she could make finer things, if she had the tools"
Available once some amount of wood, Leather, and Scales are obtained.

Cost:

  • wood: 800
  • leather: 100
  • scales: 10

Effect:

  • Unlocks the ability to "Craft" items in The Room.

Steelworks[edit | edit source]

"builder says the villagers could make steel, given the tools"
Available once some amount of wood, Iron, and Coal are obtained.

Cost:

  • wood: 1500
  • iron: 100
  • coal: 100

Effect:

Armoury[edit | edit source]

"armoury's done, welcoming back the weapons of the past."
Available once 10 sulphur are obtained (from Sulphur Mine) and ~ 1500 wood

Cost:

  • wood: 3000
  • steel: 100
  • sulphur: 50

Effect:

  • Unlocks the ability to craft Bullets in The Room.
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