Buildings provide the player with permanent benefits, from allowing the player to acquire resources, to opening up trading opportunities, to expanding village population.
Trap[]
"builder says she can make traps to catch any creatures might still be alive out there"
Available shortly after the Builder has recovered and is able to work. A maximum of 10 traps can exist at a given time.
Cost:
- N*10+10, where N is the number of owned traps.
Effect:
- “Check traps” will randomly collect one or more of cloth, teeth, scales, fur, meat, and/or a charm.
Cart[]
"builder says she can make a cart for carrying wood"
Available shortly after the Builder has recovered and is able to work.
Cost:
- wood: 30
Effect:
- Gathering wood yields 50 wood.
Hut[]
"builder says there are more wanderers. says they'll work, too."
Available once some amount of wood is obtained.
maximum: 20
Cost:
- wood: 50 + (number of the hut to be built * 50)
Effect:
- Increases the maximum population by 4 (assigned to the gatherer profession by default)
Lodge[]
"villagers could help hunt, given the means"
Cost:
- wood: 200
- fur: 10
- meat: 5
Effect:
Trading Post[]
"a trading post would make commerce easier"
Cost:
- wood: 400
- fur: 100
Effect:
- Unlocks the ability to trade or buy resources in The Room.
Tannery[]
"builder says leather could be useful. says the villagers could make it."
Available once some amount of wood and Fur are obtained.
Cost:
- wood: 500
- fur: 50
Effect:
- Unlocks the Tanner occupation.
Smokehouse[]
"should cure the meat, or it'll spoil. builder says she can fix something up."
Available once some amount of wood and Meat are obtained.
Cost:
- wood: 600
- meat: 50
Effect:
- Unlocks the Charcutier occupation.
Workshop[]
"builder says she could make finer things, if she had the tools"
Available once wood, Leather, and Scales have been obtained.
Cost:
- wood: 800
- leather: 100
- scales: 10
Effect:
- Unlocks the ability to "Craft" items in The Room.
Steelworks[]
"builder says the villagers could make steel, given the tools"
Available once some amount of wood, Iron, and Coal are obtained.
Cost:
- wood: 1500
- iron: 100
- coal: 100
Effect:
- Unlocks the Steelworker occupation.
Armoury[]
"armoury's done, welcoming back the weapons of the past."
Available once 10 sulphur are obtained (from Sulphur Mine) and ~ 1500 wood
Cost:
- wood: 3000
- steel: 100
- sulphur: 50
Effect:
- Unlocks the ability to craft Bullets in The Room.