Buildings provide the player with permanent benefits, from allowing the player to acquire resources, to opening up trading opportunities, to expanding village population.
"more traps to catch more creatures."
Available shortly after the Builder has recovered and is able to work. You can't own more than 30 traps at once.
- wood: (n+1) * 5
"the rickety cart will carry more wood, faster."
Available shortly after the Builder has recovered and is able to work.
- wood: 30
- Gathering wood yields 18 wood.
"builder puts up a hut, out in the forest. says word will get around."
Available once some amount of Wood is obtained.
- wood: 20 + (n*60)
- Increases the population size by 4.
- Increases the number of wood each gather count.
- wood: 200
- fur: 10
- meat: 5
"now the nomads have a place to set up shop, they might stick around a while."
Unlocks the ability to trade or "buy" resources in The Room
- wood: 300
- fur: 100
"tannery goes up quick, on the edge of the village."
Available once some amount of Wood and Fur are obtained.
Unlocks the Tanner occupation.
- wood: 500
- fur: 50
"builder finishes the smokehouse. her reluctance shows."
Available once some amount of Wood and Meat are obtained.
Unlocks the Charcutier occupation.
- wood: 600
- meat: 50
Once a certain population is reached, having a smokehouse will cause the "population" to turn into "slaves".
"workshop's finally ready"
Available once some amount of Wood, Leather, and Scales are obtained.
Unlocks the ability to create items in The Room.
- wood: 800
- leather: 100
- scales: 10
"a dark haze falls over the village as the steelworks fires up."
Available once some amount of Wood, Iron, and Coal are obtained.
Unlocks the Steelworker occupation.
- wood: 1500
- iron: 100
- coal: 100
"armoury's done. a dark age sets in she says."
Available once 10 sulphur are obtained (from Sulphur Mine) Cost:
- wood: 1600
- steel: 100
- sulphur: 50