Enemies are encountered while roaming the The World and also serve as potential encounters when entering a dungeon such as A Deserted Town or The Coal Mines. Defeating an enemy typically yields a random assortment of rewards.
The World[]
Enemies can be randomly encountered while roaming The World. The type of enemy encountered is dependent on the type of terrain the avatar is currently on.
Tier 1[]
A Snarling Beast[1][]
"a snarling beast leaps out of the underbrush"
Terrain Encountered On: Forest (;)
Distance from village: Less than 10
Character: B
Health: 5
Damage: 1
Hit Chance: 80%
Attack Delay: 1 second
Loot:
- Fur: 1-3 (100% acquisition chance)
- Meat: 1-3 (100% acquisition chance)
- Teeth: 1-3 (80% acquisition chance)
A Gaunt Man[2][]
"a gaunt man approaches, a crazed look in his eye"
Terrain Encountered On: Barrens (.)
Distance from village: Less than 10
Character: G
Health: 6
Damage: 2
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cloth: 1-3 (80% acquisition chance)
- Teeth: 1-2 (80% acquisition chance)
- Leather: 1-2 (50% acquisition chance)
A Strange Bird[3][]
"a strange looking bird speeds across the plains"
Terrain Encountered On: Field (,)
Distance from village: Less than 10
Character: B
Health: 4
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Scales: 1-3 (80% acquisition chance)
- Teeth: 1-2 (50% acquisition chance)
- Meat: 1-3 (80% acquisition chance)
Tier 2[]
A Shivering Man[4][]
"a shivering man approaches and attacks with surprising strength"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 10, less than 20
Character: S
Health: 20
Damage: 5
Hit Chance: 50%
Attack Delay: 1 second
Loot:
- Cloth: 1 (20% acquisition chance)
- Teeth: 1-2 (80% acquisition chance)
- Leather: 1 (20% acquisition chance)
- Medicine: 1-3 (70% acquisition chance)
A Man-Eater[5][]
"a large creature Attacks, claws freshly bloodied"
Terrain Encountered On: Forest (;)
Distance from village: Greater than 10, less than 20
Character: E
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:
- Fur: 5-10 (100% acquisition chance)
- Meat: 5-10 (100% acquisition chance)
- Teeth: 5-10 (80% acquisition chance)
A Scavenger[6][]
"a scavenger draws close, hoping for an easy score"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 10, less than 20
Character: S
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cloth: 5-10 (80% acquisition chance)
- Leather: 5-10 (80% acquisition chance)
- Iron: 1-5 (50% acquisition chance)
A Huge Lizard[7][]
"the grass thrashes wildly as a huge lizard pushes through"
Terrain Encountered On: Field (,)
Distance from village: Greater than 10, less than 20
Character: L
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Scales: 5-10 (80% acquisition chance)
- Teeth: 5-10 (50% acquisition chance)
- Meat: 5-10 (80% acquisition chance)
Tier 3[]
A Feral Terror[8][]
"a beast, wilder than imagining, erupts out of the foliage"
Terrain Encountered On: Forest (;)
Distance from village: Greater than 20
Character: F
Health: 45
Damage: 6
Hit Chance: 80%
Attack Delay: 1 second
Loot:
- Fur: 5-10 (100% acquisition chance)
- Meat: 5-10 (100% acquisition chance)
- Teeth: 5-10 (80% acquisition chance)
A Soldier[9][]
"a soldier opens fire from across the desert"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 20
Character: D
Health: 50
Damage: 16
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cloth: 5-10 (80% acquisition chance)
- Bullets: 1-5 (50% acquisition chance)
- Rifle: 1 (20% acquisition chance)
A Sniper[10][]
"a shot rings out, from somewhere in the long grass"
Terrain Encountered On: Field (,)
Distance from village: Greater than 20
Character: S
Health: 30
Damage: 35
Hit Chance: 80%
Attack Delay: 4 seconds
Loot:
- Cloth: 5-10 (80% acquisition chance)
- Bullets: 1-5 (50% acquisition chance)
- Rifle: 1 (20% acquisition chance)
Set pieces[]
A Damp Cave (V)[]
"the earth here is split, as if bearing an ancient wound"
[Startled] Beast[]
"a startled beast defends its home"
Character: B
Health: 5
Damage: 1
Hit Chance: 80%
Attack Delay: 1 second
Loot:
- Fur: 1-10 (100% acquisition chance)
- Teeth: 1-5 (80% acquisition chance)
Cave Lizard[]
"a cave lizard attacks"
Character: L
Health: 6
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Scales: 1-3 (100% acquisition chance)
- Teeth: 1-2 (80% acquisition chance)
[Charging] Beast[]
"a large beast charges out of the dark"
Character: B
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Fur: 1-3 (100% acquisition chance)
- Teeth: 1-3 (100% acquisition chance)
[Giant] Lizard[]
"a giant lizard shambles forward"
Character: L
Health: 10
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Scales: 1-3 (100% acquisition chance)
- Teeth: 1-3 (100% acquisition chance)
A Deserted Town (O)[]
"the town lies abandoned, its citizens long dead"
[Street] Thug[]
"ambushed on the street."
Character: T
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cloth: 5-10 (80% acquisition chance)
- Leather: 5-10 (80% acquisition chance)
- Cured Meat: 1-5 (50% acquisition chance)
[Hiding] Scavenger[]
"a scavenger waits just inside the door."
Character: S
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cloth: 5-10 (80% acquisition chance)
- Leather: 5-10 (80% acquisition chance)
- Cured Meat: 1-5 (50% acquisition chance)
[Park] Beast[]
"a beast stands alone in an overgrown park."
Character: B
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:
- Teeth: 1-5 (100% acquisition chance)
- Fur: 5-10 (100% acquisition chance)
[Shadow] Thug[]
"a thug moves out of the shadows."
Character: T
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cloth: 5-10 (80% acquisition chance)
- Leather: 5-10 (80% acquisition chance)
- Cured Meat: 1-5 (50% acquisition chance)
[Classroom] Beast[]
"a beast charges out of a ransacked classroom."
Character: B
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:
- Teeth: 1-5 (100% acquisition chance)
- Fur: 5-10 (100% acquisition chance)
[Hidden] Beast[]
"another beast, drawn by the noise, leaps out of a copse of trees."
Character: B
Health: 25
Damage: 4
Hit Chance: 80%
Attack Delay: 1 second
Loot:
- Teeth: 1-5 (100% acquisition chance)
- Fur: 5-10 (100% acquisition chance)
[Panicked] Scavenger[]
"a panicked scavenger bursts through the door, screaming."
Character: S
Health: 30
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-5 (100% acquisition chance)
- Leather: 5-10 (80% acquisition achance)
- Steel Sword: 1 (50% acquisition chance)
Vigilante[]
"a man stands over a dead wanderer. notices he's not alone."
Character: V
Health: 30
Damage: 6
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-5 (100% acquisition chance)
- Leather: 5-10 (80% acquisition chance)
- Steel Sword: 1 (50% acquisition chance)
A Ruined City (Y)[]
"the towers of a decaying city dominate the skyline"
[Urban] Lizard[]
"a huge lizard scrambles up out of the darkness of an old metro station."
Character: L
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Scales: 5-10 (80% acquisition chance)
- Teeth: 5-10 (50% acquisition chance)
- Meat: 5-10 (80% acquisition chance)
[Urban] Sniper[]
"the shot echoes in the empty street."
Character: S
Health: 30
Damage: 15
Hit Chance: 80%
Attack Delay: 4 seconds
Loot:
- Cured Meat: 1-5 (80% acquisition chance)
- Bullets: 1-5 (50% acquisition chance)
- Rifle: 1 (20% acquisition chance)
[Urban] soldier[]
"the soldier steps out from between the buildings, Rifle raised."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-5 (80% acquisition chance)
- Bullets: 1-5 (50% acquisition chance)
- Rifle: 1 (20% acquisition chance)
Frail Man[]
"a frail man stands defiantly, blocking the path."
Character: M
Health: 10
Damage: 1
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-5 (80% acquisition chance)
- Cloth: 1-5 (50% acquisition chance)
- Leather: 1 (20% acquisition chance)
[Hidden] Thug[]
"a thug is waiting on the other side of the wall."
Character: T
Health: 30
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Steel Sword: 1 (50% acquisition chance)
- Cured Meat: 1-3 (50% acquisition chance)
- Cloth: 1-5 (80% acquisition chance)
[Snarling] Beast[]
"a snarling beast jumps out from behind a car."
Character: B
Health: 30
Damage: 2
Hit Chance: 80%
Attack Delay: 1 second
Loot:
- Meat: 1-5 (80% acquisition chance)
- Fur: 1-5 (80% acquisition chance)
- Teeth: 1-5 (50% acquisition chance)
Pack of Lizards[]
"a pack of lizards rounds the corner."
Character: LLL
Health: 30
Damage: 4
Hit Chance: 70%
Attack Delay: 0.7 seconds
Loot:
- Meat: 3-8 (100% acquisition chance)
- Teeth: 2-4 (100% acquisition chance)
- Scales: 3-5 (100% acquisition chance)
[Large] Bird[]
"a large bird nests at the top of the stairs."
Character: B
Health: 45
Damage: 5
Hit Chance: 70%
Attack Delay: 1 seconds
Loot:
- Meat: 5-10 (80% acquisition chance)
Rats[]
"a swarm of rats rushes up the tunnel."
Character: RRR
Health: 60
Damage: 1
Hit Chance: 80%
Attack Delay: 0.25 seconds
Loot:
- Fur: 5-10 (80% acquisition chance)
- Teeth: 5-10 (50% acquisition chance)
Veteran[]
"a large man attacks, waving a bayonet."
Character: V
Health: 45
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Bayonet: 1 (50% acquisition chance)
- Cured Meat: 1-5 (80% acquisition chance)
[Another Urban] Soldier[]
"a second soldier opens fire."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-5 (80% acquisition chance)
- Bullets: 1-5 (50% acquisition chance)
- Rifle: 1 (20% acquisition chance)
Commando[]
"a masked soldier rounds the corner, gun drawn"
Character: C
Health: 55
Damage: 3
Hit Chance: 90%
Attack Delay: 2 seconds
Loot:
- Rifle: 1 (50% acquisition chance)
- Bullets: 1-5 (80% acquisition chance)
- Cured Meat: 1-5 (80% acquisition chance)
Squatters[]
"the crowd surges forward."
Character: SSS
Health: 40
Damage: 2
Hit Chance: 70%
Attack Delay: 0.5 seconds
Loot:
- Cloth: 1-5 (80% acquisition chance)
- Teeth: 1-5 (50% acquisition chance)
Tentacles[]
"as soon as the door opens hundreds of tentacles swarm out"
Character: TTT
Health: 45
Damage: 3
Hit Chance: 80%
Attack Delay: 0.5 seconds
Loot:
- Meat: 10-20 (100% acquisition chance)
Youth[]
"a youth lashes out with a tree branch."
Character: Y
Health: 45
Damage: 2
Hit Chance: 70%
Attack Delay: 1 second
Loot:
- Cloth: 1-5 (80% acquisition chance)
- Teeth: 1-5 (50% acquisition chance)
[Lone] Squatter[]
"a squatter stands firmly in the doorway of a small hut."
Character: S
Health: 20
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cloth: 1-5 (80% acquisition chance)
- Teeth: 1-5 (50% acquisition chance)
An Old House (H)[]
"the remains of an old house stand as a monument to simpler times"
[Crazed] Squatter[]
"a man charges down the hall, a rusty blade in his hand"
Character: S
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-10 (80% acquisition chance)
- Leather: 1-10 (20% acquisition chance)
- Cloth: 1-10 (50% acquisition chance)
The Sulphur Mine (S)[]
"a military perimeter is set up around the mine."
[Mine] Soldier[]
"a soldier, alerted, opens fire."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-5 (80% acquisition chance)
- Bullets: 1-5 (50% acquisition chance)
- Rifle: 1 (20% acquisition chance)
[Another Mine] soldier[]
"a second soldier joins the fight."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-5 (80% acquisition chance)
- Bullets: 1-5 (50% acquisition chance)
- Rifle: 1 (20% acquisition chance)
[Grizzled] Veteran[]
"a grizzled soldier attacks, waving a bayonet."
Character: V
Health: 65
Damage: 10
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Bayonet: 1 (50% acquisition chance)
- Cured Meat: 1-5 (80% acquisition chance)
The Coal Mine (C)[]
"this old mine is not abandoned"
Man[]
"a man joins the fight"
Character: M
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 1-5 (80% acquisition chance)
- Cloth: 1-5 (80% acquisition chance)
Chief[]
"only the chief remains."
Character: C
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Cured Meat: 5-10 (100% acquisition chance)
- Cloth: 5-10 (80% acquisition chance)
- Iron: 1-5 (80% acquisition chance)
The Iron Mine (I)[]
"the path leads to an abandoned mine"
Beastly Matriarch[]
"a large creature lunges, muscles rippling in the torchlight"
Character: M
Health: 10
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:
- Teeth: 5-10 (100% acquisition chance)
- Scales: 5-10 (80% acquisition chance)
- Cloth: 5-10 (50% acquisition chance)
References[]
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L6
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L43
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L80
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L118
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L160
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L197
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L239
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L277
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L314
- ↑ https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L357