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Enemies are encountered while roaming the The World and also serve as potential encounters when entering a dungeon such as A Deserted Town or The Coal Mines. Defeating an enemy typically yields a random assortment of rewards.

The World[]

Enemies can be randomly encountered while roaming The World. The type of enemy encountered is dependent on the type of terrain the avatar is currently on.

A Snarling Beast[]

"a snarling beast leaps out of the underbrush"
Terrain Encountered On: Forest (;)
Distance from village: Less than 10
Character: B
Health: 5
Damage: 1
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Fur: 1-3 (100% acquisition chance)
  • Meat: 1-3 (100% acquisition chance)
  • Teeth: 1-3 (80% acquisition chance)


A Gaunt Man[]

"a gaunt man approaches, a crazed look in his eye"
Terrain Encountered On: Barrens (.)
Distance from village: Less than 10
Character: G
Health: 6
Damage: 2
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 1-3 (80% acquisition chance)
  • Teeth: 1-2 (80% acquisition chance)
  • Leather: 1-2 (50% acquisition chance)


A Strange Bird[]

"a strange looking bird speeds across the plains"
Terrain Encountered On: Field (,)
Distance from village: Less than 10
Character: B
Health: 4
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 1-3 (80% acquisition chance)
  • Teeth: 1-2 (50% acquisition chance)
  • Meat: 1-3 (80% acquisition chance)


A Shivering Man[]

"a shivering man approaches and attacks with surprising strength"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 10, less than 20
Character: S
Health: 20
Damage: 5
Hit Chance: 50%
Attack Delay: 1 second
Loot:

  • Cloth: 1 (20% acquisition chance)
  • Teeth: 1-2 (80% acquisition chance)
  • Leather: 1 (20% acquisition chance)
  • Medicine: 1-3 (70% acquisition chance)


A Man-Eater[]

"a large creature Attacks, claws freshly bloodied"
Terrain Encountered On: Forest (;)
Distance from village: Greater than 10, less than 20
Character: E
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Fur: 5-10 (100% acquisition chance)
  • Meat: 5-10 (100% acquisition chance)
  • Teeth: 5-10 (80% acquisition chance)


A Scavenger[]

"a scavenger draws close, hoping for an easy score"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 10, less than 20
Character: S
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Iron: 1-5 (50% acquisition chance)


A Huge Lizard[]

"the grass thrashes wildly as a huge lizard pushes through"
Terrain Encountered On: Field (,)
Distance from village: Greater than 10, less than 20
Character: L
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 5-10 (80% acquisition chance)
  • Teeth: 5-10 (50% acquisition chance)
  • Meat: 5-10 (80% acquisition chance)


A Feral Terror[]

"a beast, wilder than imagining, erupts out of the foliage"
Terrain Encountered On: Forest (;)
Distance from village: Greater than 20
Character: F
Health: 45
Damage: 6
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Fur: 5-10 (100% acquisition chance)
  • Meat: 5-10 (100% acquisition chance)
  • Teeth: 5-10 (80% acquisition chance)


A Soldier[]

"a soldier opens fire from across the desert"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 20
Character: D
Health: 50
Damage: 16
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


A Sniper[]

"a shot rings out, from somewhere in the long grass"
Terrain Encountered On: Field (,)
Distance from village: Greater than 20
Character: S
Health: 45
Damage: 35
Hit Chance: 80%
Attack Delay: 4 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)

A Damp Cave (V)[]

"the earth here is split, as if bearing an ancient wound"

[Startled] Beast[]

"a startled beast defends its home"
Character: B
Health: 5
Damage: 1
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Fur: 1-10 (100% acquisition chance)
  • Teeth: 1-5 (80% acquisition chance)


Cave Lizard[]

"a cave lizard attacks"
Character: L
Health: 6
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 1-3 (100% acquisition chance)
  • Teeth: 1-2 (80% acquisition chance)


[Charging] Beast[]

"a large beast charges out of the dark"
Character: B
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Fur: 1-3 (100% acquisition chance)
  • Teeth: 1-3 (100% acquisition chance)


[Giant] Lizard[]

"a giant lizard shambles forward"
Character: L
Health: 10
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 1-3 (100% acquisition chance)
  • Teeth: 1-3 (100% acquisition chance)


A Deserted Town (O)[]

"the town lies abandoned, its citizens long dead"

[Street] Thug[]

"ambushed on the street."
Character: T
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Cured Meat: 1-5 (50% acquisition chance)


[Hiding] Scavenger[]

"a scavenger waits just inside the door."
Character: S
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Cured Meat: 1-5 (50% acquisition chance)


[Park] Beast[]

"a beast stands alone in an overgrown park."
Character: B
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Teeth: 1-5 (100% acquisition chance)
  • Fur: 5-10 (100% acquisition chance)


[Shadow] Thug[]

"a thug moves out of the shadows."
Character: T
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Cured Meat: 1-5 (50% acquisition chance)


[Classroom] Beast[]

"a beast charges out of a ransacked classroom."
Character: B
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Teeth: 1-5 (100% acquisition chance)
  • Fur: 5-10 (100% acquisition chance)


[Hidden] Beast[]

"another beast, drawn by the noise, leaps out of a copse of trees."
Character: B
Health: 25
Damage: 4
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Teeth: 1-5 (100% acquisition chance)
  • Fur: 5-10 (100% acquisition chance)


[Panicked] Scavenger[]

"a panicked scavenger bursts through the door, screaming."
Character: S
Health: 30
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (100% acquisition chance)
  • Leather: 5-10 (80% acquisition achance)
  • Steel Sword: 1 (50% acquisition chance)


Vigilante[]

"a man stands over a dead wanderer. notices he's not alone."
Character: V
Health: 30
Damage: 6
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (100% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Steel Sword: 1 (50% acquisition chance)


A Ruined City (Y)[]

"the towers of a decaying city dominate the skyline"

[Urban] Lizard[]

"a huge lizard scrambles up out of the darkness of an old metro station."
Character: L
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 5-10 (80% acquisition chance)
  • Teeth: 5-10 (50% acquisition chance)
  • Meat: 5-10 (80% acquisition chance)


[Urban] Sniper[]

"the shot echoes in the empty street."
Character: S
Health: 30
Damage: 15
Hit Chance: 80%
Attack Delay: 4 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


[Urban] soldier[]

"the soldier steps out from between the buildings, rifle raised."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


Frail Man[]

"a frail man stands defiantly, blocking the path."
Character: M
Health: 10
Damage: 1
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Cloth: 1-5 (50% acquisition chance)
  • Leather: 1 (20% acquisition chance)


[Hidden] Thug[]

"a thug is waiting on the other side of the wall."
Character: T
Health: 30
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Steel Sword: 1 (50% acquisition chance)
  • Cured Meat: 1-3 (50% acquisition chance)
  • Cloth: 1-5 (80% acquisition chance)


[Snarling] Beast[]

"a snarling beast jumps out from behind a car."
Character: B
Health: 30
Damage: 2
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Meat: 1-5 (80% acquisition chance)
  • Fur: 1-5 (80% acquisition chance)
  • Teeth: 1-5 (50% acquisition chance)


Pack of Lizards[]

'a pack of lizards rounds the corner.'
Character: LLL
Health: 30
Damage: 4
Hit Chance: 70%
Attack Delay: 0.7 seconds
Loot:

  • Meat: 3-8 (100% acquisition chance)
  • Teeth: 2-4 (100% acquisition chance)
  • Scales: 3-5 (100% acquisition chance)


[Large] Bird[]

"a large bird nests at the top of the stairs."
Character: B
Health: 45
Damage: 5
Hit Chance: 70%
Attack Delay: 1 seconds
Loot:

  • Meat: 5-10 (80% acquisition chance)


Rats[]

"a swarm of rats rushes up the tunnel."
Character: RRR
Health: 60
Damage: 1
Hit Chance: 80%
Attack Delay: 0.25 seconds
Loot:

  • Fur: 5-10 (80% acquisition chance)
  • Teeth: 5-10 (50% acquisition chance)


Veteran[]

"a large man attacks, waving a bayonet."
Character: V
Health: 45
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Bayonet: 1 (50% acquisition chance)
  • Cured Meat: 1-5 (80% acquisition chance)


[Another Urban] Soldier[]

"a second soldier opens fire."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


Commando[]

"a masked soldier rounds the corner, gun drawn"
Character: C
Health: 55
Damage: 3
Hit Chance: 90%
Attack Delay: 2 seconds
Loot:

  • Rifle: 1 (50% acquisition chance)
  • Bullets: 1-5 (80% acquisition chance)
  • Cured Meat: 1-5 (80% acquisition chance)


Squatters[]

"the crowd surges forward."
Character: SSS
Health: 40
Damage: 2
Hit Chance: 70%
Attack Delay: 0.5 seconds
Loot:

  • Cloth: 1-5 (80% acquisition chance)
  • Teeth: 1-5 (50% acquisition chance)


Tentacles[]

"as soon as the door opens hundreds of tentacles swarm out"
Character: TTT
Health: 45
Damage: 3
Hit Chance: 80%
Attack Delay: 0.5 seconds
Loot:

  • Meat: 10-20 (100% acquisition chance)


Youth[]

"a youth lashes out with a tree branch."
Character: Y
Health: 45
Damage: 2
Hit Chance: 70%
Attack Delay: 1 second
Loot:

  • Cloth: 1-5 (80% acquisition chance)
  • Teeth: 1-5 (50% acquisition chance)


[Lone] Squatter[]

"a squatter stands firmly in the doorway of a small hut."
Character: S
Health: 20
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 1-5 (80% acquisition chance)
  • Teeth: 1-5 (50% acquisition chance)


An Old House (H)[]

"the remains of an old house stand as a monument to simpler times"

[Crazed] Squatter[]

"a man charges down the hall, a rusty blade in his hand"
Character: S
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-10 (80% acquisition chance)
  • Leather: 1-10 (20% acquisition chance)
  • Cloth: 1-10 (50% acquisition chance)


The Sulphur Mine (S)[]

"a military perimeter is set up around the mine."

[Mine] Soldier[]

"a soldier, alerted, opens fire."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


[Another Mine] soldier[]

"a second soldier joins the fight."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


[Grizzled] Veteran[]

"a grizzled soldier attacks, waving a bayonet."
Character: V
Health: 65
Damage: 10
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Bayonet: 1 (50% acquisition chance)
  • Cured Meat: 1-5 (80% acquisition chance)


The Coal Mine (C)[]

"this old mine is not abandoned"

Man[]

"a man joins the fight"
Character: M
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Cloth: 1-5 (80% acquisition chance)


Chief[]

"only the chief remains."
Character: C
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 5-10 (100% acquisition chance)
  • Cloth: 5-10 (80% acquisition chance)
  • Iron: 1-5 (80% acquisition chance)


The Iron Mine (I)[]

"the path leads to an abandoned mine"

Beastly Matriarch[]

"a large creature lunges, muscles rippling in the torchlight"
Character: M
Health: 10
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Teeth: 5-10 (100% acquisition chance)
  • Scales: 5-10 (80% acquisition chance)
  • Cloth: 5-10 (50% acquisition chance)
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