A Dark Room Wiki
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The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on [[World|The Barren World]].<br /><br />
 
The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on [[World|The Barren World]].<br /><br />
 
==='''Torch'''===
 
==='''Torch'''===
''"a torch to keep the dark away"''<br />Cost:
+
''"a torch to keep the dark away"''<br />Cost
  +
*wood: 1
 
  +
One Banana
*cloth: 1
 
  +
<br />
 
 
==Upgrades==
 
==Upgrades==
 
Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health.<br /><br />
 
Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health.<br /><br />

Revision as of 23:07, 1 October 2013

Tools

The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on The Barren World.

Torch

"a torch to keep the dark away"
Cost

One Banana

Upgrades

Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health.

Waterskin

"this waterskin'll hold a bit of water, at least"
Increases water reserves to 20.
Cost:

  • leather: 50


Cask

"the cask holds enough water for longer expeditions"
Increases water reserves to 30.
Cost:

  • leather: 100
  • iron: 20


Water Tank

"never go thirsty again"
Increases water reserves to 60.
Cost:

  • iron: 100
  • steel: 50


Rucksack

"carrying more means longer expeditions to the wilds"
Increases carrying capacity to 20.
Cost:

  • leather: 200


Wagon

"the wagon can carry a lot of supplies"
Increases carrying capacity to 40
Cost:

  • wood: 500
  • iron: 100


Convoy

"the convoy can haul mostly everything"
Increases carrying capacity to 70.
Cost:

  • wood: 1000
  • iron: 200
  • steel: 100


L armour

"leather's not strong. better than rags, though."
Leather Armour. Raises the avatar's HP to 15.

  • Cost:
  • leather: 200
  • scales: 20


I armour

"iron's stronger than leather"
Iron Armour. Raises the avatar's HP to 25.
Cost:

  • leather: 200
  • iron: 100


S armour

"steel's stronger than iron"
Steel Armour. Raises the avatar's HP to 45.
Cost:

  • leather: 200
  • steel: 100


Compass

Unlocks The Dusty Path. When first purchased, it will point in a direction of interest.
Trade Cost:

  • Fur: 400
  • Scales: 20
  • Teeth: 10


Weapons

Weapons provide the player with a means to defend themselves while traversing The World. Weapons can either be crafted, traded, or found in a variety of locations throughout The World.

It is important to note that with the exception of the Fists, carrying weapons does not override the ability to attack with either weapon; this means that if the avatar is carrying both an Iron Sword and a Steel Sword, they will be able to both "swing" with the Iron Sword and "slash" with the Steel Sword, and both weapons will experience cooldown timers independent of each other. In this way, it is typically advantageous to carry a variety of weapons, as their carrying cost is generally outweighed by the benefit to simultaneously attack with multiple weapons in battle.

Carrying more than 1 of any single type of weapon does not allow the avatar to attack twice with that weapon without a cooldown.

Fists

verb: punch
type: unarmed
damage: 1
cooldown: 2 seconds

Bone Spear

"this spear's not elegant, but its pretty good at stabbing"
verb: stab
type: melee
damage: 2
cooldown: 2 seconds
weight: 2
creation cost: 100 Wood, 5 Teeth

Iron Sword

"sword is sharp. good protection out in the wilds."
verb: swing
type: melee
damage: 4
cooldown: 2 seconds
weight: 3
creation cost: 200 Wood, 50 Leather, 20 Iron

Steel Sword

"the steel is strong, and the blade true."
verb: slash
type: melee
damage: 6
cooldown: 2 seconds
weight: 5
creation cost: 500 Wood, 100 Leather, 20 Steel

Bayonet

verb: thrust
type: melee
damage: 8
cooldown: 2 seconds
weight: 1
trade cost: 500 Scales, 250 Teeth

Rifle

"black powder and bullets, like the old days."
verb: shoot
type: ranged
damage: 5
cooldown: 1 seconds
use cost: 1 bullet
weight: 5
creation cost: 200 Wood, 50 Steel, 50 Sulphur

Laser Rifle

verb: blast
type: ranged
damage: 8
cooldown: 1 seconds
use cost: 1 energy cell
creation cost: Cannot be created

Grenade

verb: lob
type: ranged
damage: 15
cooldown: 5 seconds
use cost: 1 grenade
weight: 1
trade cost: 100 Scales, 50 Teeth

Bolas

verb: tangle
type: ranged
damage: stun
cooldown: 15 seconds
use cost: 1 bola
weight: 0.5
trade cost: 10 Teeth

Bullets

Used in conjunction with the Rifle.
Weight: 0.1
trade cost: 10 Scales

Energy Cell

Used in conjunction with the Laser Rifle.
Weight: 0.2
trade cost: 10 Scales, 10 Teeth