A Dark Room Wiki
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See: [[Resources]], [[Weapons]], [[Avatar upgrades]]
==Tools==
 
 
[[Category:Rucksack]]
The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on [[World|The Barren World]].<br /><br />
 
==='''Torch'''===
 
''"a torch to keep the dark away"''<br />Cost:
 
*wood: 1
 
*cloth: 1
 
Effect:
 
*Allows you to enter dark caves.
 
<br />
 
 
==Upgrades==
 
Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health.<br /><br />
 
==='''Waterskin'''===
 
''"this waterskin'll hold a bit of water, at least"''<br />
 
Increases water reserves to 20.<br />Cost:
 
*leather: 50
 
<br />
 
 
==='''Cask'''===
 
''"the cask holds enough water for longer expeditions"''<br />
 
Increases water reserves to 30.<br />Cost:
 
*leather: 100
 
*iron: 20
 
<br />
 
 
==='''Water Tank'''===
 
''"never go thirsty again"''<br />
 
Increases water reserves to 60.<br />Cost:
 
*iron: 100
 
*steel: 50
 
<br />
 
 
==='''Rucksack'''===
 
''"carrying more means longer expeditions to the wilds"''<br />
 
Increases carrying capacity to 20.<br />Cost:
 
*leather: 200
 
<br />
 
 
==='''Wagon'''===
 
''"the wagon can carry a lot of supplies"''<br />
 
Increases carrying capacity to 400<br />Cost:
 
*wood: 500
 
*iron: 100
 
<br />
 
 
==='''Convoy'''===
 
''"the convoy can haul mostly everything"''<br />
 
Increases carrying capacity to 700.<br />Cost:
 
*wood: 1000
 
*iron: 200
 
*steel: 100
 
<br />
 
 
==='''Leather armour'''===
 
''"leather's not strong. better than rags, though."''<br />Leather Armour. Raises the avatar's HP to 15.<br />
 
*Cost:
 
*leather: 200
 
*scales: 20
 
<br />
 
 
==='''I armour'''===
 
''"iron's stronger than leather"''<br />Iron Armour. Raises the avatar's HP to 25.<br />Cost:
 
*leather: 200
 
*iron: 100
 
<br />
 
 
==='''S armour'''===
 
''"steel's stronger than iron"''<br />Steel Armour. Raises the avatar's HP to 45.<br />Cost:
 
*leather: 200
 
*steel: 100
 
<br />
 
 
==='''Compass'''===
 
Unlocks [[Path|The Dusty Path]]. When first purchased, it will point in a direction of interest.<br />
 
Trade Cost:<br />
 
*Fur: 400
 
*Scales: 20
 
*Teeth: 10
 
<br />
 
 
==Weapons==
 
Weapons provide the player with a means to defend themselves while traversing The World. Weapons can either be crafted, traded, or found in a variety of locations throughout The World.
 
 
It is important to note that with the exception of the Fists, carrying weapons does not override the ability to attack with either weapon; this means that if the avatar is carrying both an Iron Sword and a Steel Sword, they will be able to both "swing" with the Iron Sword and "slash" with the Steel Sword, and both weapons will experience cooldown timers independent of each other. In this way, it is typically advantageous to carry a variety of weapons, as their carrying cost is generally outweighed by the benefit to simultaneously attack with multiple weapons in battle.
 
 
Carrying more than 1 of any single type of weapon does ''not ''allow the avatar to attack twice with that weapon without a cooldown.<br /><br />
 
==='''Fists'''===
 
verb: punch<br />
 
type: unarmed<br />
 
damage: 1, 2, 6, or 12 (depending on perks)<br />cooldown: 2 seconds<br /><br />
 
==='''Bone Spear'''===
 
''"this spear's not elegant, but its pretty good at stabbing"''<br />
 
verb: stab<br />type: melee<br />damage: 2<br />cooldown: 2 seconds<br />
 
weight: 2<br />creation cost: 100 Wood, 5 Teeth<br /><br />
 
==='''Iron Sword'''===
 
''"sword is sharp. good protection out in the wilds."''<br />
 
verb: swing<br />type: melee<br />damage: 4<br />cooldown: 2 seconds<br />
 
weight: 3<br />creation cost: 200 Wood, 50 Leather, 20 Iron<br /><br />
 
==='''Steel Sword'''===
 
''"the steel is strong, and the blade true."''<br />
 
verb: slash<br />type: melee<br />damage: 6<br />cooldown: 2 seconds<br />
 
weight: 5<br />creation cost: 500 Wood, 100 Leather, 20 Steel<br /><br />
 
==='''Bayonet'''===
 
verb: thrust<br />type: melee<br />damage: 8<br />cooldown: 2 seconds<br />
 
weight: 1<br />
 
trade cost: 500 Scales, 250 Teeth<br /><br />
 
==='''Rifle'''===
 
''"black powder and bullets, like the old days."''<br />
 
verb: shoot<br />type: ranged<br />damage: 5<br />cooldown: 1 seconds<br />use cost: 1 bullet<br />
 
weight: 5<br />creation cost: 200 Wood, 50 Steel, 50 Sulphur<br /><br />
 
==='''Laser Rifle'''===
 
verb: blast<br />type: ranged<br />damage: 8<br />cooldown: 1 seconds<br />use cost: 1 energy cell<br />creation cost: Cannot be created<br /><br />
 
==='''Grenade'''===
 
verb: lob<br />type: ranged<br />damage: 15<br />cooldown: 5 seconds<br />use cost: 1 grenade<br />
 
weight: 1<br />trade cost: 100 Scales, 50 Teeth<br /><br />
 
==='''Bolas'''===
 
verb: tangle<br />type: ranged<br />damage: stun<br />cooldown: 15 seconds<br />use cost: 1 bola<br />
 
weight: 0.5<br />trade cost: 10 Teeth<br /><br />
 
==='''Bullets'''===
 
Used in conjunction with the Rifle.<br />
 
weight: 0.1<br />
 
trade cost: 10 Scales<br />
 
production by armourer cost: 1 steel + 1 sulphur (per 10 sec)<br /><br />
 
==='''Energy Cell'''===
 
Used in conjunction with the Laser Rifle.<br />
 
Weight: 0.2<br />trade cost: 10 Scales, 10 Teeth
 
[[Category:Items]]
 

Revision as of 02:13, 23 January 2021