A Dark Room Wiki
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As the player builds more building structures, occupations will become available that allow the player to harvest for certain resources. Discovering new resource deposits on [[World|The World]] will open up more occupations to the player.
 
As the player builds more building structures, occupations will become available that allow the player to harvest for certain resources. Discovering new resource deposits on [[World|The World]] will open up more occupations to the player.
 
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==='''Gatherer'''===
 
==='''Gatherer'''===
 
Available once villagers arrive.<br />
 
Available once villagers arrive.<br />
 
wood: 1<br />
 
wood: 1<br />
 
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<br />
  +
 
==='''Hunter'''===
 
==='''Hunter'''===
 
Unlocked by building the Lodge.<br />
 
Unlocked by building the Lodge.<br />
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meat: 0.5<br />
 
meat: 0.5<br />
 
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==='''Trapper'''===
 
==='''Trapper'''===
 
Unlocked by building the Lodge.<br />
 
Unlocked by building the Lodge.<br />
 
meat: -1<br />
 
meat: -1<br />
 
bait: 1<br />
 
bait: 1<br />
  +
<br />
   
 
==='''Tanner'''===
 
==='''Tanner'''===
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cured meat: 1<br />
 
cured meat: 1<br />
 
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  +
 
==='''Iron Miner'''===
 
==='''Iron Miner'''===
 
Unlocked by liberating the Iron Mines (I)<br />
 
Unlocked by liberating the Iron Mines (I)<br />

Revision as of 01:34, 9 August 2014

The Outside/The Village is where the player spends most of the time delegating the tasks between villagers, gathering wood, or checking any traps for extra resources.

Note: It is possible to utilize the Refresh exploit (manually pressing the Refresh button on the browser) to reset the cooldown timers on the "Gather Wood" and "Check Traps" buttons.

Growth and Population

Outside The Room waits a silent forest. As the player begins to build and expand, the forest will eventually become a teeming village, and the villagers will become vital assets to the player's continued growth and expansion.

A Silent Forest

"the sky is grey and the wind blows relentlessly"
The player first gains access to A Silent Forest. If the player has no Traps, the only action available is to "Gather Wood".
Number of huts: 0
Population: 0

A Lonely Hut

Number of huts: 1
Population: 4

A Tiny Village

Number of huts: 2-4
Population: 8-16

A Modest Village

Number of huts: 5-8
Population: 20-32

A Large Village

Number of huts: 9-14
Population: 36-56

A Raucous Village

Number of huts: 15-20
Population: 60-80


Occupations

As the player builds more building structures, occupations will become available that allow the player to harvest for certain resources. Discovering new resource deposits on The World will open up more occupations to the player.

Gatherer

Available once villagers arrive.
wood: 1

Hunter

Unlocked by building the Lodge.
fur: 0.5
meat: 0.5

Trapper

Unlocked by building the Lodge.
meat: -1
bait: 1

Tanner

Unlocked by building the Tannery.
fur: -5
leather: 1

Charcutier

Unlocked by building the Smokehouse.
meat: -5
wood: -5
cured meat: 1

Iron Miner

Unlocked by liberating the Iron Mines (I)
cured meat: -1
iron: 1

Coal Miner

Unlocked by liberating the Coal Mines (C).
cured meat: -1
coal: 1

Sulphur Miner

Unlocked by liberating the Sulphur Mines (S).
cured meat: -1
sulphur: 1

Steelworker

Unlocked by building the Steelworks.
iron: -1
coal: -1
steel: 1

Armourer

Unlocked by building the Armoury
steel: -1
sulphur: -1
bullets: 1