Unlocked by purchasing the Compass. To utilize the compass, hover your mouse over the compass on the right side where it shows up. The Dusty Path is where the player can embark out into The World and decide what supplies to bring on the expedition. Once the player embarks, they are taken to an overhead map, where the player can control their avatar (represented by the "@" symbol), navigating the map with either the WASD or Arrow keys.
The player must take at least one Cured Meat to embark, as one Cured Meat is automatically consumed by the avatar every two spaces as the avatar traverses The World.
Generation[1][]
The world Is always 15% Forest, 35% Field and 50% Barrens. The world is generated with a radius of 30.
Structures[]
Some structures do not generate all because their potential radius is up to 45 blocks. The following are how the structures generate in the world.
Outpost[]
Outposts are not generated
Iron Mine[]
One Iron Mine is generated and is exactly 5 blocks from spawn
Coal Mine[]
One Coal Mine is generated and is exactly 10 blocks from spawn
Sulfur Mine[]
One Sulfur Mine is generated and is exactly 10 blocks from spawn
Old House[]
Ten houses are generated and are between 0 and 45 blocks from spawn.
Damp Cave[]
Five caves are generated and are between 3 and 10 blocks from spawn.
Abandoned Town[]
Ten Towns are generated and are between 10 and 20 blocks from spawn.
Ruined Cities[]
20 Cities are generated and are between 20 and 45 blocks from spawn.
Crashed Starship[]
One Starship is generated and is between 20 and 28 blocks from spawn.
Borehole[]
Ten Boreholes are generated and are between 15 and 45 blocks from spawn.
Battlefield[]
Five Battlefields are generated and are between 18 and 45 blocks from spawn
Murky Swamp[]
One Swamp is generated and is between 15 and 45 blocks from spawn
Ravage Battleship[]
One Battleship is generated and is exactly 28 blocks from spawn.
Cache[]
If you have beat the game, one Destroyed Village is generated and is between 10 and 45 blocks from spawn otherwise, this does not spawn.
Outposts and Roads[]
When a "dungeon" is cleared, the game turns it into an Outpost. Then, the game draws the roads. The game does this by searching in a spiral to find the nearest road, home or outpost tile. The game doesn't reduce the search space for tiles outside the map.
Encounters[]
When you move onto a non-road tile, an enemy may appear and send you into combat. This can only happen if you have not had an enemy appear in the last 3 moves,[2] The difficulty of the enemies depends on how far from spawn one is and the type depends on one's biome.
Weapons[]
There are 12 weapons the player can use when in combat.