A Dark Room Wiki
Tag: rte-wysiwyg
Tag: Visual edit
 
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Unlocked by purchasing the Compass. The Dusty Path is where the player can allocate any supplies that they have, and can embark out into The World. Once the player embarks, they are taken to an overhead map, where the player can control their avatar (represented by the "@" symbol), navigating the map with either the WASD or Arrow keys.
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Unlocked by purchasing the Compass. To utilize the compass, hover your mouse over the compass on the right side where it shows up. The Dusty Path is where the player can embark out into [[World|The World]] and decide what supplies to bring on the expedition. Once the player embarks, they are taken to an overhead map, where the player can control their avatar (represented by the "@" symbol), navigating the map with either the WASD or Arrow keys.
   
 
The player must take at least one Cured Meat to embark, as one Cured Meat is automatically consumed by the avatar every two spaces as the avatar traverses The World.
== At least one cured meat required to enter world ==
 
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The player must allocate at least one Cured Meat to embark, as one Cured Meat is automatically consumed by the avatar every two characters as the avatar traverses [[World|The World]].
 
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== Requirements ==
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To be able to embark, you need at least 1: Torch, Bone Spear and cured meat.

Latest revision as of 10:52, 22 February 2024

Unlocked by purchasing the Compass. To utilize the compass, hover your mouse over the compass on the right side where it shows up. The Dusty Path is where the player can embark out into The World and decide what supplies to bring on the expedition. Once the player embarks, they are taken to an overhead map, where the player can control their avatar (represented by the "@" symbol), navigating the map with either the WASD or Arrow keys.

The player must take at least one Cured Meat to embark, as one Cured Meat is automatically consumed by the avatar every two spaces as the avatar traverses The World.

Requirements[]

To be able to embark, you need at least 1: Torch, Bone Spear and cured meat.