A Dark Room Wiki
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Overview[]

Unlocked by purchasing the Compass. The Dusty Path is where the player can embark out into The World and decide what supplies to bring on the expedition. Once the player embarks, they are taken to an overhead map, where the player can control their avatar (represented by the "@" symbol), navigating the map.

The compass’ Coordinates correspond on where the village (being the origin) is, this can be relatively helpful when far from town.

The player must take at least one Cured Meat to embark, as one Cured Meat is automatically consumed by the avatar every two spaces as the avatar traverses The World.

The World is procedurally-generated, but the structures that the player can find remain constant on all playthroughs.

Common Locations[]

The roads (“#”) are ‘safe zones’ on which the player can walk on without being attacked by creatures, they are slowly generated as you discover and explore more ruins. They all lead to the village (“A”).

The Forest (“T”) is a barren area overgrown with foliage, enemies lurk in it, waiting for wanderers.

In The fields (“,”), you might find yourself trying to take consistent cover on the few trees you may find, don’t let those birds pick you off…

The Barren fields (“.”) are dusty, barren

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