A Dark Room Wiki
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Perks are abilities that grant the avatar special traits when roaming [[World|The World]].<br />
 
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Perks (Browser)|Browser
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Perks (Mobile)|Mobile
==='''Boxer'''===
 
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''"learned to throw punches with purpose"''
 
 
[[Category:Mechanics]]
 
This perk can be acquired by punching enemies 50 times in combat. Increases unarmed melee damage to two damage per punch.<br />
 
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==='''Martial Artist'''===
 
''"learned to fight quite effectively without weapons"''
 
 
Requires Boxer. This perk can be acquired by punch enemies 150 times in combat. Increases unarmed melee damage to six per punch.<br />
 
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==='''Unarmed Master'''===
 
''"learned to strike faster without weapons"''
 
 
Requires Martial Artist. This perk can be acquired by punching enemies 300 times in combat. Shortens the Punch cooldown and increases unarmed melee damage to twelve per punch.<br />
 
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==='''Barbarian'''===
 
''"learned to swing weapons with force"''<br />
 
The Barbarian perk adds *1.5 damage to all melee weapons.
 
 
This perk can be acquired by choosing "Force" from the Wandering Master event.<br />
 
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==='''Slow Metabolism'''===
 
''"learned how to ignore the hunger"''
 
 
Allows you to go twice as far without eating, moving four spaces rather than two.
 
 
This perk can be acquired by dying of starvation 10 times.<br />
 
 
==='''Desert Rat'''===
 
''"learned to love the dry air"''
 
 
Allows you to go twice as far without drinking. (Two spaces rather than one.)
 
 
This perk can be acquired by dying of thirst 10 times.
 
 
Note that it's much easier to acquire this perk before you craft items which increase how much water you can carry (such as the Cask), and also easier to acquire if you have lots of Cured Meat to prevent unintentional starvation. Also, avoid Outposts (P), as they refill your water count, and remember that you lose all of your items when you die.
 
 
==='''Evasive'''===
 
''"learned to be where they're not"''<br />
 
The Evasive perk causes enemies to miss more often when attempting to hit the avatar in combat. By default, most enemies hit with 80% accuracy. "Evasive" reduces this by a further 20% (ie, 80% * 80% = 64% for most enemies).
 
 
This perk can be acquired by choosing "Evasion" from the Wandering Master event.<br />
 
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==='''Precise'''===
 
''"learned to predict their movement"''<br />
 
The Precise perk grants the player greater accuracy when attempting to strike or shoot an enemy, preventing them from missing as often. "Precise" increases accuracy from 80% to 90%.
 
 
This perk can be acquired by choosing "Precision" from the Wandering Master event.<br />
 
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==='''Scout'''===
 
''"learned to look ahead"''<br />
 
The Scout perk allows the player to uncover more of the map when they traverse The Barren World. Purchasing the Scout perk extends the radius of visibility to 4 squares (the default distance is 3 squares).
 
 
This perk is acquired when the player is randomly presented with an event in which a Scout visits the village; the Player may purchase a "map", which uncovers an 11-by-11 diamond area randomly placed on the map, or the player can choose to "Learn Scouting" for an increased cost, which grants the player with the Scout perk.<br />
 
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==='''Stealthy'''===
 
''"learned how not to be seen"''<br />
 
The Stealthy perk allows the player to walk for longer distances on The Barren World without engaging enemies as often. It reduces the chance of an encounter to 10% per step (default is 20%).
 
 
This perk is acquired when the player encounters the Thief event; if the player chooses to "Spare" him, the thief will grant the player with the Stealthy perk.
 
 
The Thief event can randomly occur in any location except while traversing The Barren World.<br />
 
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==='''Gastronome'''===
 
''"learned to make the most of food"''<br />The Gastronome perk provides the player with more health whenever Cured Meat is eaten.
 
 
This perk can be acquired by giving a Charm to the Lone Wanderer in the Swamp while traveling the World.
 
[[Category:Boxer]]
 

Revision as of 21:35, 20 January 2021