A Dark Room Wiki
No edit summary
(Adding categories)
 
(33 intermediate revisions by 25 users not shown)
Line 1: Line 1:
  +
<tabview>
Resources are a central mechanic in A Dark Room; acquiring them allows the player to build, craft, or purchase weapons, armour, or a variety of other useful items.
 
  +
Resources (Browser)|Browser
<br /><br />
 
  +
Resources (Mobile)|Mobile
==='''alien alloy'''===
 
  +
</tabview>
Found on the [[World]]. Used on [[Spaceship|The Old Spaceship]].<br />
 
Can be acquired:
 
*By trading 1500 Fur, 750 Scales, and 300 Teeth.<br />
 
<br />
 
   
  +
[[Category:Mechanics]]
==='''bait'''===
 
  +
[[Category:Energy Cell]]
An item placed in traps to allow them to yield more resources.<br />
 
Can be acquired:
 
*From the Trapper, exchanging 1 meat for 1 bait every 10 seconds.<br />
 
<br />
 
==='''bullets'''===
 
Used with a Rifle as a weapon.<br />
 
Can be acquired:
 
*By trading 10 Scales.
 
*After skirmishes with gunmen on the World.
 
*As loot in various places on the World.
 
*As a reward for the Military Raid event.<br />
 
*From the Armoury, with a cost of one sulfur and one steel per bullet every ten seconds. (each of these increases by one as you add more workers)
 
<br />
 
==='''charm'''===
 
Can be acquired:
 
*From traps.
 
Used in the * event.
 
<br /><br />
 
==='''cloth'''===
 
Can be acquired:
 
*From Traps.
 
*As a reward for combat with some enemies.
 
*As loot in various places on the World.
 
Used along with Wood to make Torches.
 
<br /><br />
 
==='''coal'''===
 
Can be acquired:
 
*By trading 200 Fur and 50 Teeth.
 
*From the Coal Miner, exchanging 1 Cured Meat for 1 Coal every 10 seconds.
 
**''Note:'' The Coal Mine must be liberated before the Coal Miner occupation becomes available.
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used along with iron as a component in making steel.
 
<br /><br />
 
==='''cured meat'''===
 
Used automatically when traversing the World, or used manually in combat to regain health.<br />
 
Can be acquired:
 
*From the Charcutier, exchanging 5 Meat and 5 Wood for 1 Cured Meat every 10 seconds.
 
*From Outposts ('''P''').
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Also used as a trading item in some events.
 
<br /><br />
 
==='''fur'''===
 
Can be acquired:
 
*From traps.
 
*From the Hunter (Hunters yield 1 Fur and 1 Meat every 10 seconds)
 
*As a reward after skirmishes against many enemies on the World.
 
*As loot in various places on the World.
 
Used to create leather.<br />
 
Used as a component in trading for:
 
*scales
 
*teeth
 
*iron
 
*coal
 
*steel
 
*alien alloy
 
*the compass.
 
Also used as a trading item in some events.
 
<br /><br />
 
==='''iron'''===
 
Can be acquired:
 
*By trading 150 Fur and 50 Scales.
 
*From the Coal Miner, exchanging 1 Cured Meat for 1 Coal every 10 seconds.
 
**''Note:'' The Coal Mine must be liberated before the Coal Miner occupation becomes available.
 
*As a reward after skirmishes against many enemies on the World.
 
*As loot in various places on the World.
 
Used along with coal as a component in making steel.<br />
 
Used as a component in creating the Iron Armor and Iron Sword.
 
<br /><br />
 
==='''leather'''===
 
Can be acquired:
 
*From the Tanner, exchanging 5 Fur for 1 Leather every 10 seconds.
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used as a component in creating Leather Armor, Iron Armor, Steel Armor.
 
<br /><br />
 
==='''meat'''===
 
Can be acquired:
 
*From traps.
 
*From the Hunter (Hunters yield 1 Fur and 1 Meat every 10 seconds)
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used with Wood to make Cured Meat.
 
<br /><br />
 
==='''scales'''===
 
Can be acquired:
 
*From traps.
 
*By trading 150 Fur.
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used to create Bullets.
 
<br /><br />
 
==='''steel'''===
 
Can be acquired:
 
*By trading 300 Fur, 50 Scales, and 50 Teeth.
 
*From the Steelworker, exchanging 1 Iron and 1 Coal for 1 Steel every 10 seconds.
 
*As a reward after skirmishes against a few enemies on the World.
 
*As loot in various places on the World.
 
Used as a component in creating Steel Armour, Steel Sword.
 
<br /><br />
 
==='''teeth'''===
 
Can be acquired:
 
*From traps.
 
*By trading 300 Fur.
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used with Wood to make a Bone Spear.
 
<br /><br />
 
==='''torch'''===
 
Grants the player light when entering dungeons with low light.<br />
 
Can be acquired:
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Can be crafted with 1 Wood and 1 Cloth.
 
<br /><br />
 
==='''wood'''===
 
The initial resource, used in building many structures, crafting many items, and as a component in creating other resources.<br />
 
Used to stoke the fire in [[Room|The Room]].<br />
 
Can be Acquired:
 
*From [[Outside|Outside/The Village]] after choosing to "Gather Wood".
 
*From Gatherers (1 gatherer yields 1 Wood every 10 seconds)
 
Used with Meat by the Charcutier to create Cured Meat.<br />
 
Used with many other resources to craft a variety of supplies or items.
 

Latest revision as of 03:56, 30 August 2018