A Dark Room Wiki
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Resources are a central mechanic in A Dark Room; acquiring them allows the player to build, craft, or purchase weapons, armour, or a variety of other useful items.
 
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Resources (Browser)|Browser
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Resources (Mobile)|Mobile
If you own more than 5000 of any resource, thieves will be added as a new sort of negative income, stealing 10 wood, 5 fur and 5 meat every 10 seconds. Even if you own less than 5000 of every resources after this mechanic kicks in, the thieves will not be removed by the game, taking your resources for the rest of the game or until you catch one of them in the 'Thief' [[Events|event]].
 
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==='''Alien Alloy'''===
 
Found on the [[World]]. Used on [[Spaceship|The Old Starship]].<br />
 
Can be acquired:
 
*By trading 1500 Fur, 750 Scales, and 300 Teeth. (Worth 204,000 fur)<br />
 
<br />
 
==='''Bait'''===
 
An item placed in traps to allow them to yield more resources.<br />
 
Can be acquired:
 
*From the Trapper, exchanging 1 meat for 1 bait every 10 seconds.<br />
 
<br />
 
==='''Bullets'''===
 
Used with a Rifle as a weapon.<br />
 
Can be acquired:
 
*By trading 10 Scales.
 
*After skirmishes with gunmen on the World.
 
*As loot in various places on the World.
 
*As a reward for the Military Raid event.<br />
 
*From the [[Armoury]], with a cost of one sulfur and one steel per bullet every ten seconds. (each of these increases by one as you add more workers)
 
<br />
 
   
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[[Category:Mechanics]]
==='''Charm'''===
 
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[[Category:Energy Cell]]
Can be acquired:
 
*From traps.
 
Give to the frog at the Marsh (M) for cured meat to heal 16hp. 
 
<br /><br />
 
 
==='''Cloth'''===
 
Can be acquired:
 
*From Traps.
 
*As a reward for combat with some enemies.
 
*As loot in various places on the World.
 
Used along with Wood to make Torches.
 
<br /><br />
 
==='''Coal'''===
 
Can be acquired:
 
*By trading 200 Fur and 50 Teeth.
 
*From the Coal Miner, exchanging 1 Cured Meat for 1 Coal every 10 seconds.
 
**''Note:'' The Coal Mine must be liberated before the Coal Miner occupation becomes available.
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used along with iron as a component in making steel.
 
<br /><br />
 
==='''Cured meat'''===
 
Used automatically when traversing the World, or used manually in combat to regain health.<br />
 
Can be acquired:
 
*From the Charcutier, exchanging 5 Meat and 5 Wood for 1 Cured Meat every 10 seconds.
 
*From Outposts ('''P''').
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Also used as a trading item in some events.
 
<br /><br />
 
==='''Fur'''===
 
Can be acquired:
 
*From traps.
 
*From the Hunter (Hunters yield 0.5 Fur and 0.5 Meat every 10 seconds)
 
*As a reward after skirmishes against many enemies on the World.
 
*As loot in various places on the World.
 
Used to create leather.<br />
 
Used as a currency in trading for:
 
*scales
 
*teeth
 
*iron
 
*coal
 
*steel
 
*alien alloy
 
*the compass.
 
Also used as a trading item in some events.
 
<br /><br />
 
==='''Iron'''===
 
Can be acquired:
 
*By trading 150 Fur and 50 Scales.
 
*From the Iron Miner, exchanging 1 Cured Meat for 1 Iron every 10 seconds.
 
**''Note:'' The Iron Mine must be liberated before the Iron Miner occupation becomes available.
 
*As a reward after skirmishes against many enemies on the World.
 
*As loot in various places on the World.
 
Used along with coal as a component in making steel.<br />
 
Used as a component in creating the Iron Armor and Iron Sword.
 
<br /><br />
 
 
==='''Leather'''===
 
Can be acquired:
 
*From the Tanner, exchanging 5 Fur for 1 Leather every 10 seconds.
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used as a component in creating Leather Armor, Iron Armor, Steel Armor.
 
<br /><br />
 
==='''Meat'''===
 
Can be acquired:
 
*From traps.
 
*From the Hunter (Hunters yield 0.5 Fur and 0.5 Meat every 10 seconds)
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used with Wood to make Cured Meat.
 
<br /><br />
 
==='''Scales'''===
 
Can be acquired:
 
*From traps.
 
*By trading 150 Fur.
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used as a currency in trading.<br /><br />
 
==='''Steel'''===
 
Can be acquired:
 
*By trading 300 Fur, 50 Scales, and 50 Teeth.
 
*From the Steelworker, exchanging 1 Iron and 1 Coal for 1 Steel every 10 seconds.
 
*As a reward after skirmishes against a few enemies on the World.
 
*As loot in various places on the World.
 
Used as a component in creating Steel Armour, Steel Swords, and bullets. 
 
 
==='''Teeth'''===
 
Can be acquired:
 
*From traps.
 
*By trading 300 Fur.
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Used with Wood to make a Bone Spear. Used as a currency in trading.<br /><br />
 
==='''Torch'''===
 
Grants the player light when entering dungeons with low light.<br />
 
Can be acquired:
 
*As a reward after skirmishes against some enemies on the World.
 
*As loot in various places on the World.
 
Can be crafted with 1 Wood and 1 Cloth.
 
<br /><br />
 
==='''Wood'''===
 
The initial resource, used in building many structures, crafting many items, and as a component in creating other resources.<br />
 
Used to stoke the fire in [[Room|The Room]].<br />
 
Can be Acquired:
 
*From [[Outside|Outside/The Village]] after choosing to "Gather Wood".
 
*From Gatherers (1 gatherer yields 1 Wood every 10 seconds)
 
Used with Meat by the Charcutier to create Cured Meat.<br />
 
Used with many other resources to craft a variety of supplies or items.
 

Latest revision as of 03:56, 30 August 2018