Resources are a central mechanic in A Dark Room; acquiring them allows the player to build, craft, or purchase weapons, armour, or a variety of other useful items.
Alien Alloy
Found on the World. Used on The Old Starship.
Can be acquired:
- By trading 1500 Fur, 750 Scales, and 300 Teeth. (Worth 204,000 fur)
Bait
An item placed in traps to allow them to yield more resources.
Can be acquired:
- From the Trapper, exchanging 1 meat for 1 bait every 10 seconds.
Bullets
Used with a Rifle as a weapon.
Can be acquired:
- By trading 10 Scales.
- After skirmishes with gunmen on the World.
- As loot in various places on the World.
- As a reward for the Military Raid event.
- From the Armoury, with a cost of one sulfur and one steel per bullet every ten seconds. (each of these increases by one as you add more workers)
Charm
Can be acquired:
- From traps.
Give to the frog at the Marsh (M) for cured meat to heal 16hp.
Cloth
Can be acquired:
- From Traps.
- As a reward for combat with some enemies.
- As loot in various places on the World.
Used along with Wood to make Torches.
Coal
Can be acquired:
- By trading 200 Fur and 50 Teeth.
- From the Coal Miner, exchanging 1 Cured Meat for 1 Coal every 10 seconds.
- Note: The Coal Mine must be liberated before the Coal Miner occupation becomes available.
- As a reward after skirmishes against some enemies on the World.
- As loot in various places on the World.
Used along with iron as a component in making steel.
Cured meat
Used automatically when traversing the World, or used manually in combat to regain health.
Can be acquired:
- From the Charcutier, exchanging 5 Meat and 5 Wood for 1 Cured Meat every 10 seconds.
- From Outposts (P).
- As a reward after skirmishes against some enemies on the World.
- As loot in various places on the World.
Also used as a trading item in some events.
Fur
Can be acquired:
- From traps.
- From the Hunter (Hunters yield 0.5 Fur and 0.5 Meat every 10 seconds)
- As a reward after skirmishes against many enemies on the World.
- As loot in various places on the World.
Used to create leather.
Used as a currency in trading for:
- scales
- teeth
- iron
- coal
- steel
- alien alloy
- the compass.
Also used as a trading item in some events.
Iron
Can be acquired:
- By trading 150 Fur and 50 Scales.
- From the Iron Miner, exchanging 1 Cured Meat for 1 Iron every 10 seconds.
- Note: The Iron Mine must be liberated before the Iron Miner occupation becomes available.
- As a reward after skirmishes against many enemies on the World.
- As loot in various places on the World.
Used along with coal as a component in making steel.
Used as a component in creating the Iron Armor and Iron Sword.
Leather
Can be acquired:
- From the Tanner, exchanging 5 Fur for 1 Leather every 10 seconds.
- As a reward after skirmishes against some enemies on the World.
- As loot in various places on the World.
Used as a component in creating Leather Armor, Iron Armor, Steel Armor.
Meat
Can be acquired:
- From traps.
- From the Hunter (Hunters yield 0.5 Fur and 0.5 Meat every 10 seconds)
- As a reward after skirmishes against some enemies on the World.
- As loot in various places on the World.
Used with Wood to make Cured Meat.
Scales
Can be acquired:
- From traps.
- By trading 150 Fur.
- As a reward after skirmishes against some enemies on the World.
- As loot in various places on the World.
Used as a currency in trading.
Steel
Can be acquired:
- By trading 300 Fur, 50 Scales, and 50 Teeth.
- From the Steelworker, exchanging 1 Iron and 1 Coal for 1 Steel every 10 seconds.
- As a reward after skirmishes against a few enemies on the World.
- As loot in various places on the World.
Used as a component in creating Steel Armour, Steel Swords, and bullets.
Teeth
Can be acquired:
- From traps.
- By trading 300 Fur.
- As a reward after skirmishes against some enemies on the World.
- As loot in various places on the World.
Used with Wood to make a Bone Spear. Used as a currency in trading.
Torch
Grants the player light when entering dungeons with low light.
Can be acquired:
- As a reward after skirmishes against some enemies on the World.
- As loot in various places on the World.
Can be crafted with 1 Wood and 1 Cloth.
Wood
The initial resource, used in building many structures, crafting many items, and as a component in creating other resources.
Used to stoke the fire in The Room.
Can be Acquired:
- From Outside/The Village after choosing to "Gather Wood".
- From Gatherers (1 gatherer yields 1 Wood every 10 seconds)
Used with Meat by the Charcutier to create Cured Meat.
Used with many other resources to craft a variety of supplies or items.