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Resources are a central mechanic in A Dark Room; acquiring them allows the player to build, craft, or purchase weapons, armor, or a variety of other useful items.

In both versions, owning more than 5000 of any resource will cause thieves to be introduced into the game, stealing 10 wood, 5 fur, and 5 meat every 10 seconds. Once the thieves have been introduced, falling below 5000 of any resource will not remove the thieves. The thieves will continue taking resources until the game ends, or until the player catches a thief in the 'Thief' event.

Alien Alloy[]

Found on the World. Used on The Old Starship.
Can be acquired:

  • By trading 1000 Fur, 75 Scales, and 30 Teeth.


Bait[]

An item placed in traps to allow them to yield more resources.
Can be acquired:

  • From the Trapper, exchanging 1 meat for 1 bait every 10 seconds.
  • By trading 2 meat.


Bullets[]

Used with a Rifle as a weapon.
Can be acquired:

  • By trading 10 Scales.
  • After skirmishes with gunmen on the World.
  • As loot in various places on the World.
  • As a reward for the Military Raid event.
  • From the Armoury, with a cost of one sulfur and one steel per bullet every ten seconds. (each of these increases by one as you add more workers)


Charm[]

Can be acquired:

  • From traps.

Give to the frog at the Marsh (M) for cured meat to heal 16hp.

Cloth[]

Can be acquired:

  • From Traps.
  • As a reward for combat with some enemies.
  • As loot in various places on the World.

Used along with Wood to make Torches.

Coal[]

Can be acquired:

  • By trading 30 Fur and 5 Teeth.
  • From the Coal Miner, exchanging 1 Cured Meat for 1 Coal every 10 seconds.
    • Note: The Coal Mine must be liberated before the Coal Miner occupation becomes available.
  • As a reward after skirmishes against some enemies on the World.
  • As loot in various places on the World.

Used along with iron as a component in making steel.

Cured meat[]

Used automatically when traversing the World, or used manually in combat to regain health.
Can be acquired:

  • From the Charcutier, exchanging 5 Meat and 5 Wood for 1 Cured Meat every 10 seconds.
  • From Outposts (P).
  • As a reward after skirmishes against some enemies on the World.
  • As loot in various places on the World.
  • By trading 30 meat.

Also used as a trading item in some events.

Fur[]

Can be acquired:

  • From traps.
  • From the Hunter (Hunters yield 0.5 Fur and 0.5 Meat every 10 seconds)
  • As a reward after skirmishes against many enemies on the World.
  • As loot in various places on the World.

Used to create leather.
Used as a currency in trading for:

  • scales
  • teeth
  • iron
  • coal
  • steel
  • alien alloy
  • the compass.

Also used as a trading item in some events.

Iron[]

Can be acquired:

  • By trading 30 Fur and 5 Scales.
  • From the Iron Miner, exchanging 1 Cured Meat for 1 Iron every 10 seconds.
    • Note: The Iron Mine must be liberated before the Iron Miner occupation becomes available.
  • As a reward after skirmishes against many enemies on the World.
  • As loot in various places on the World.

Used along with coal as a component in making steel.
Used as a component in creating the Iron Armor and Iron Sword.

Leather[]

Can be acquired:

  • From the Tanner, exchanging 5 Fur for 1 Leather every 10 seconds.
  • As a reward after skirmishes against some enemies on the World.
  • As loot in various places on the World.
  • By trading 25 fur.

Used as a component in creating Leather Armor, Iron Armor, Steel Armor.

Meat[]

Can be acquired:

  • From traps.
  • From the Hunter (Hunters yield 0.5 Fur and 0.5 Meat every 10 seconds)
  • As a reward after skirmishes against some enemies on the World.
  • As loot in various places on the World.

Used with Wood to make Cured Meat.

Scales[]

Can be acquired:

  • From traps.
  • By trading 30 Fur.
  • As a reward after skirmishes against some enemies on the World.
  • As loot in various places on the World.

Used as a currency in trading.

Steel[]

Can be acquired:

  • By trading 30 Fur, 5 Scales, and 5 Teeth.
  • From the Steelworker, exchanging 1 Iron and 1 Coal for 1 Steel every 10 seconds.
  • As a reward after skirmishes against a few enemies on the World.
  • As loot in various places on the World.

Used as a component in creating Steel Armour, Steel Swords, and bullets.

Teeth[]

Can be acquired:

  • From traps.
  • By trading 30 Fur.
  • As a reward after skirmishes against some enemies on the World.
  • As loot in various places on the World.

Used with Wood to make a Bone Spear. Used as a currency in trading.

Torch[]

Grants the player light when entering dungeons with low light.
Can be acquired:

  • As a reward after skirmishes against some enemies on the World.
  • As loot in various places on the World.

Can be crafted with 1 Wood and 1 Cloth.

Wood[]

The initial resource, used in building many structures, crafting many items, and as a component in creating other resources.
Used to stoke the fire in The Room.
Can be Acquired:

  • From Outside/The Village after choosing to "Gather Wood".
  • From Gatherers (1 gatherer yields 1 Wood every 10 seconds)

Used with Meat by the Charcutier to create Cured Meat.
Used with many other resources to craft a variety of supplies or items.

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